Winding roads, river bends, woodland groves and marsh causeways.
Follow connected paths or take slower routes across country; every
step still uses the same movement grid.
Changing the rule or starting positions restarts the test. Viewing as
Crimson: your portraits and strengths are visible; Sapphire tokens
stay face-down until a duel. You can still control both teams for this
test. Each gets its own six-point turn. Camera changes are free.
Clouds: unexplored terrain · explore within 2 squaresThief & Ranger: seen only within 2 squares in your own realm, 1 elsewhere or in forestPath / meadow: 1Forest: 2Marsh: 2Bridge / pass: 1Water / cliffs: blocked
Elderwood
Briarwatch
Click or tap an area to explore it up close.
Click a single figure to select it, or a shared square to choose a
companion; click an empty square to plan a route. Overview badges
show the number of companions on a shared square. Gold dots show
individual steps; blue tint marks this turn’s reachable squares. Use
the magnifier on the outlined area to open a playable close-up.